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Monstre Charmant

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Devlog

  • Monstre Charmant Post-Mortem
    June 01, 2024 by aed0nis#postmortem
    Hey there! Let's chat about the journey of creating Monstre Charmant. Concept and Planning So, Monstre Charmant started with a simple idea: a card game where players wielded the power of necromancy. I... Continue reading
  • Release 1.0.2 - Balance Changes and Restart Button
    May 28, 2024 by aed0nis#release
    General Changes: - Fixed the game over screen so it shows the restart button Balancing Changes: - Updated Monster Demon Boss abilities - AttackAction Damage 7 -> 10 - BlockAction Amount 8 -10 - MegaBl... Continue reading
  • Monstre Charmant - Release 1.0.1 Minor Fixes
    May 26, 2024 by aed0nis#release
    I realized that the cards didn't have titles, so it wasn't clear what mood we were giving the game. Made a few adjustments to make it easier for the player to understand what is going on. Changes: - C... Continue reading
  • Monstre Charmant - Release 1.0.0 Prototype is live
    May 26, 2024 by aed0nis#release
    ๐ŸŒŸ Game Release Announcement: Monstre Charmant ๐ŸŒŸ I am thrilled to announce the release of my second game, Monstre Charmant ! This project has been an incredible journey, and I'm incredibly proud... Continue reading
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